//#ifndef MENU_HIT_OR_STAND_H
//#define MENU_HIT_OR_STAND_H
//
//#include "Table.h"
//
//enum HitOrStand{HIT, STAND};
//
//void MenuHitOrStand(table &g, player &p);
//int ChooseHitOrStand();
//bool ProcessHitOrStand(table &t, player& p, int choix);
//
//#endif